using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	class Sim_GIL_817 : SimTemplate //* The Glass Knight
	{
		// Whenever you restore Health, gain Divine Shield.
        
        public override void onACharGotHealed(Playfield p, Minion triggerEffectMinion, int charsGotHealed)
        {
			if (charsGotHealed != 0 )
			{	
                triggerEffectMinion.divineshild = true;
			}
        }
	}
}